Roadmap
Note 0: Plans may change and shift a lot. Usually because of unforeseen stuff (e.g. TI10 invite: it effectively shifted all the plans by 3-4 months
If you want to be up to date with everything, please check out Patreon (via Donations page) and my Discord
Note 1: Some projects are planned for several months. These will be listed several times: first would be either the starting point of its development or the first fully functional prototype, second being a point of release (if it is planned for release).
Note 2: This page will be updated occasionally, when stuff happens.
Note 3: When planning try to multiply your estimated time by 2, then multiply it once more.
Note 4: When planning, I don't consider any sort of partnerships (like working at TI) to happen. If these actually happen, timeline changes significantly.
Completed
December 2021
- Item builds based on progression tree
- Builds API
- Progression Tree Item Builds - Blog post + Video
- Hero power spikes based on item builds (early experiment)
- Updated team diversity metric
- "balance" metric
- Hero profiles
- Hero Builds (video)
- Player Experience Stats 7.30e edition
March - June 2022
- Nerds Hero Builds website section
- LRG2 UI improvements
July - December 2022
January 2023 - March 2023
March 2023 - June 2023
- #TI #Events TI12 prep
- #LRG2 LRG v2.26.0
- Featured reports, Stats Hub main page overhaul
- Minor Players Draft page improvements
- #Tools #InteractiveMap Devilesk's Interactive Map Update to 7.33
October 2023 - December 2023
January 2024
- #Media Spectral Wrapped 2023 (LINK)
- #Analytics #Backend Analytics snapshots and UI
- #LRG2 LRG v2.26.4
- API groups categories
- Matches cards: records lists
- Styles improvements
- Backups tool stability fixes, descriptors cleanup tools
- Players laning
- #Backend Reports cleanup
February 2024
March/April/May 2024
- #Tools Tools section UI (updated version of interactive map, hero grid, analyst dashboard, builds, etc)
June 2024
July 2024
- #LRG2 LRG v2.27.0
- fetcher: patch filter
- Shady events notice
- Items queries optimizations
- Modals improvements
- Facets stats
- Starting items and consumables stats
- Starting builds stats
- Starting items stats
- Consumables stats
August 2024
- #SampleText Main site rework
- Markdown engine
- Locales updates
- New donations page + patreon update
September 2024
October 2024
- #Events PGL WALLACHIA S2
- #Deadlock Deadlock Parser v1.0
- #NerdsBuilds NerdsBuilds Improvements
- New D2PT API
- Facets Stats (D2PT)
- Locales updates
November 2024
Background tasks (not a priority, will get to them in my spare time)
Primary Roadmap
Recently Completed
- #Deadlock Deadlock Game Coordinator Service (internal)
- #Deadlock Deadlock Game Coordinator Communications
- #Dota #LRG2 Dota GC/Metadata parser
- #Dota #LRG2 Dota Private Metadata decryptor
- #Deadlock Deadlock Metadata Repo
- #Guame Guame filters improvement
- #LRG2 Backend improvements, performance upgrades
In Progress
- #Backend Terrorblade - Dota/Artifact/Underlords/Deadlock GC mirror API (internal)
- #LRG2 LRG v2.28.0
- Starting items and consumables stats
- Starting builds stats
- Starting items stats
- Consumables stats
- Item profiles for starting/consumables
- API updates
- Locales updates
December 2024
- #LRG2 Match MVP stats
- #NerdsBuilds NerdsBuilds Improvements
- Display role stats and core of the build
- Arrows navigation
- Tabs for roles in builds
- Update builds to 7.37e
- #Artifact Artifact Metadata repo
January 2025
- #Deadlock Deadlock Reports Hub
- #Artifact Artifact match logs parser
- #Backend #ImmRanked #Lurker Lurker API / IMMAPI update
- #NerdsBuilds Builds: migrate to spectral hub reports data for skill builds and starting items
- #Guame #Competitive #Experiments Guame Wards 2.0
- #LRG2 LRG v2.29.0
- Players -> Draft bans approximation
- Players -> Heroes section
- improved modal windows
- fetcher: source report
- Early Preview tokens ?
- Configurable featured page ?
- Skill builds stats
February 2025
March 2025
- #SampleText Main site rework + Documentation host + SuperNote
- Cache for markdown posts + blog view + RSS
- Markdown archives of old blog posts
- Markdown for API docs
- #Backend live match monitor v2
- #LRG2 LRG v2.31.0
- #LRG2 LRG v2.32.0
- #LRG2 LRG v2.33.0
- Heroes Archetypes
- Meta Levels / Tier Lists
- Consumables block calculations
- ...
April 2025
May 2025
- #LRG2 LRG v3.0.0
- Database layer rewrite
- Subreports
- Schema controller
God knows when
Untimed
- #Backend Rework the main site
- #Alerts #Backend Discord/Twitter alerts bot (improved spectral notifier)
- #Tools #Backend reports DB cache daemon
- #Tools #LRG2 improved builds algo
- #Experiments #LRG2 Objectives and wards stats backport (already implemented in Guame)
- #NerdsBuilds #Locales Translations/metadata cache (to speed up the page load)
- #Experiments Draft Simulator?
- #Experiments Hero power spikes based on item builds
- #Backend Spectral.gg blog and news section
- Including multilingual blog, RSS, new design
- Backported versions of all the articles that I wrote to different sources (with better formatting and stuff)
- Simon beta
- #Experiments #Blog #Video Balance metric (text + video) -- Initially was planned around the end of February 2022, but I decided to wait for a week to cover 7.31 balance as well
- #Experiments #Blog #Video Game plan and map control (text + video) -- Initially was planned around the March 2022
- #Experiments #Blog #Video English Subs/VO -- waiting for YouTube to add the custom VOs feature
- #Experiments #Blog #Video Skill builds, starting items, consumables