Multifaceted Choice: Facets update devlog

Roadmap

Note 0: Plans may change and shift a lot. Usually because of unforeseen stuff (e.g. TI10 invite: it effectively shifted all the plans by 3-4 months

If you want to be up to date with everything, please check out Patreon (via Donations page) and my Discord

Note 1: Some projects are planned for several months. These will be listed several times: first would be either the starting point of its development or the first fully functional prototype, second being a point of release (if it is planned for release).

Note 2: This page will be updated occasionally, when stuff happens.

Note 3: When planning try to multiply your estimated time by 2, then multiply it once more.

Note 4: When planning, I don't consider any sort of partnerships (like working at TI) to happen. If these actually happen, timeline changes significantly.

Completed

December 2021

  • Item builds based on progression tree
  • Builds API
  • Progression Tree Item Builds - Blog post + Video
  • Hero power spikes based on item builds (early experiment)
  • Updated team diversity metric
  • "balance" metric
  • Hero profiles
  • Hero Builds (video)
  • Player Experience Stats 7.30e edition

March - June 2022

  • Nerds Hero Builds website section
  • LRG2 UI improvements

July - December 2022

January 2023 - March 2023

March 2023 - June 2023

  • #TI #Events TI12 prep
  • #LRG2 LRG v2.26.0
    • Featured reports, Stats Hub main page overhaul
    • Minor Players Draft page improvements
  • #Tools #InteractiveMap Devilesk's Interactive Map Update to 7.33

October 2023 - December 2023

January 2024

  • #Media Spectral Wrapped 2023 (LINK)
  • #Analytics #Backend Analytics snapshots and UI
  • #LRG2 LRG v2.26.4
    • API groups categories
    • Matches cards: records lists
    • Styles improvements
    • Backups tool stability fixes, descriptors cleanup tools
    • Players laning
  • #Backend Reports cleanup

February 2024

March/April/May 2024

  • #Tools Tools section UI (updated version of interactive map, hero grid, analyst dashboard, builds, etc)

June 2024

July 2024

  • #LRG2 LRG v2.27.0
    • fetcher: patch filter
    • Shady events notice
    • Items queries optimizations
    • Modals improvements
    • Facets stats
    • Starting items and consumables stats
      • Starting builds stats
      • Starting items stats
      • Consumables stats

August 2024

  • #SampleText Main site rework
    • Markdown engine
    • Locales updates
    • New donations page + patreon update

September 2024

October 2024

  • #Events PGL WALLACHIA S2
  • #Deadlock Deadlock Parser v1.0
  • #NerdsBuilds NerdsBuilds Improvements
    • New D2PT API
    • Facets Stats (D2PT)
    • Locales updates

November 2024

Background tasks (not a priority, will get to them in my spare time)

Primary Roadmap

Recently Completed

In Progress

  • #Backend Terrorblade - Dota/Artifact/Underlords/Deadlock GC mirror API (internal)
  • #Artifact Artifact Metadata repo
  • #LRG2 LRG v3.0.0
    • Database layer rewrite
    • Subreports
    • Schema controller
  • #LRG2 LRG v2.28.0
    • Starting items and consumables stats
      • Starting builds stats
      • Starting items stats
      • Consumables stats
      • Item profiles for starting/consumables
      • API updates
      • Locales updates

November 2024

  • #Deadlock Deadlock Reports Hub
  • #Backend #ImmRanked #Lurker Lurker API / IMMAPI update
  • #NerdsBuilds Builds: migrate to spectral hub reports data for skill builds and starting items
  • #LRG2 LRG v2.28.0
    • Items data optimizations and schema update (v2)
    • Skill builds stats
    • Ability draft stats support
    • matches improved matchup lookup ?
  • #Production #Experiments #Backend GSI live logs parser
  • #Guame #Competitive #Experiments Guame Wards 2.0
  • #LRG2 LRG v2.29.0
    • Players -> Draft bans approximation
    • Players -> Heroes section
    • improved modal windows
    • fetcher: source report
    • Early Preview tokens ?
    • Configurable featured page ?

December 2024

January 2025

  • #ImmRanked #Lurker Lurker UI
  • #LRG2 LRG v2.31.0
  • #LRG2 LRG v2.32.0
  • #SampleText Main site rework + Documentation host + SuperNote
    • Cache for markdown posts + blog view + RSS
    • Markdown archives of old blog posts
    • Markdown for API docs

February 2025

  • #Backend live match monitor v2
  • #LRG2 LRG v2.30.0
    • Heroes Archetypes
    • Meta Levels / Tier Lists
    • Consumables block calculations
    • ...

March 2025

    God knows when

    Untimed

    • #Backend Rework the main site
    • #Alerts #Backend Discord/Twitter alerts bot (improved spectral notifier)
    • #Tools #Backend reports DB cache daemon
    • #Tools #LRG2 improved builds algo
    • #Experiments #LRG2 Objectives and wards stats backport (already implemented in Guame)
    • #NerdsBuilds #Locales Translations/metadata cache (to speed up the page load)
    • #Experiments Draft Simulator?
    • #Experiments Hero power spikes based on item builds
    • #Backend Spectral.gg blog and news section
      • Including multilingual blog, RSS, new design
      • Backported versions of all the articles that I wrote to different sources (with better formatting and stuff)
      • Simon beta
    • #Experiments #Blog #Video Balance metric (text + video) -- Initially was planned around the end of February 2022, but I decided to wait for a week to cover 7.31 balance as well
    • #Experiments #Blog #Video Game plan and map control (text + video) -- Initially was planned around the March 2022
    • #Experiments #Blog #Video English Subs/VO -- waiting for YouTube to add the custom VOs feature
    • #Experiments #Blog #Video Skill builds, starting items, consumables