Roadmap
Note 0: Plans may change and shift a lot. Usually because of unforeseen stuff (e.g. TI10 invite: it effectively shifted all the plans by 3-4 months
If you want to be up to date with everything, please check out Patreon (via Donations page) and my Discord
Note 1: Some projects are planned for several months. These will be listed several times: first would be either the starting point of its development or the first fully functional prototype, second being a point of release (if it is planned for release).
Note 2: This page will be updated occasionally, when stuff happens.
Note 3: When planning try to multiply your estimated time by 2, then multiply it once more.
Note 4: When planning, I don't consider any sort of partnerships (like working at TI) to happen. If these actually happen, timeline changes significantly.
Completed
December 2021
- ✅ Item builds based on progression tree
- ✅ Builds API
- ✅ Progression Tree Item Builds - Blog post + Video
- ✅ Hero power spikes based on item builds (early experiment)
- ✅ Updated team diversity metric
- ✅ "balance" metric
- ✅ Hero profiles
- ✅ Hero Builds (video)
- ✅ Player Experience Stats 7.30e edition
March - June 2022
- ✅ Nerds Hero Builds website section
- ✅ LRG2 UI improvements
July - December 2022
January 2023 - March 2023
March 2023 - June 2023
- 🛡️ #TI #Events TI12 prep
- ✅ #LRG2 LRG v2.26.0
- ✅ Featured reports, Stats Hub main page overhaul
- ✅ Minor Players Draft page improvements
- ✅ #Tools #InteractiveMap Devilesk's Interactive Map Update to 7.33
October 2023 - December 2023
January 2024
Background tasks (not a priority, will get to them in my spare time)
Primary Roadmap
In Progress
March 2024
- 👷 #Production #Experiments #Backend GSI live logs parser
- 🏗️ #NerdsBuilds Builds: migrate to spectral hub reports data for skill builds and starting items
- 🐢 #Guame #Competitive Smokes fixes and improvements
- 🐍 #LRG2 LRG v2.28.0
- ⭐ Items data optimizations and schema update (v2)
- ⭐ Skill builds stats
- ⭐ Ability draft stats support
- ⭐ matches improved matchup lookup ?
- 🐍 #LRG2 LRG v2.29.0
- ⭐ Players -> Draft bans approximation
- ⭐ Players -> Heroes section
- ⭐ improved modal windows
- ⭐ fetcher: source report
- ⭐ Early Preview tokens ?
- ⭐ Configurable featured page ?
- 🎴 #Artifact Artifact Stats Hub v0.0.1
- ⭐ CLI launcher
- ⭐ Database structure
- ⭐ Data structures, DBL, reports as filter sets,
- ⭐ Fetcher / Data sources API v1
- ⭐ Ana / Reports v1
- ⭐ UI v1
- 👷 #Backend live match monitor v2
April-July 2024
July-September 2024
Untimed
- 🔧 #Backend Rework the main site
- 🐦 #Alerts #Backend Discord/Twitter alerts bot (improved spectral notifier)
- 🐍 #Tools #Backend reports DB cache daemon
- 🐍 #Tools #LRG2 improved builds algo
- 👷 #Experiments #LRG2 Objectives and wards stats backport (already implemented in Guame)
- 🏗️ #NerdsBuilds #Locales Translations/metadata cache (to speed up the page load)
- 👷 #Experiments Draft Simulator?
- 🔬 #Experiments Hero power spikes based on item builds
- ✍ #Backend Spectral.gg blog and news section
- ⭐ Including multilingual blog, RSS, new design
- ⭐ Backported versions of all the articles that I wrote to different sources (with better formatting and stuff)
- ⭐ Simon beta
- 🎥 #Experiments #Blog #Video Balance metric (text + video) -- Initially was planned around the end of February 2022, but I decided to wait for a week to cover 7.31 balance as well
- 🎥 #Experiments #Blog #Video Game plan and map control (text + video) -- Initially was planned around the March 2022
- 🎥 #Experiments #Blog #Video English Subs/VO -- waiting for YouTube to add the custom VOs feature
- 🎥 #Experiments #Blog #Video Skill builds, starting items, consumables